Contour Rig Tools 1.0 User Manual
Contents:
- Acknowledgments
- Foreword
- Installation
- Updates
- Supported Maya versions
- Installing PyMel for in Maya 2022 and later
- Running the installer under Windows
- Running the installer under macOS
- Installing Contour Rig Tools using the installer
- Installing Contour Rig Tools manually under Windows
- Installing Contour Rig Tools manually under macOS
- Installing Contour Rig Tools manually under Linux
- Licensing
- Getting Started with a Simple Contour Rig
- Joints and Bones
- Splines and Deformation
- Introduction to splines and deformation
- Binding meshes to a Rig Tools spline
- Unbinding Meshes
- Rebind Mode
- Joint Radius
- Twist and Inherit Twist
- Bulge
- Spline-Wide Deformation Settings
- Using rigid influences
- Painting weights on the Rig Tools deformer
- Using the Rig Tools Component editor
- Copying and Mirroring weights
- Pruning weights
- About Splines and Deform Fields
- Scaling an entire Rig Tools spline
- Driving Rig Tools Splines With Conventional Transforms
- Constraints
- Control Rigging
- Using Rig Tools With Other Deformers
- Techniques
- The Pre-deprecated API
- What Do You Mean, Pre-Deprecated?
- General Considerations
- Creating, Deleting, and Duplicating Contour Joint Chains
- Creating Contour Constraints
- Creating and Deleting Contour IK Systems
- Creating and Deleting Aim Handles
- Creating and Deleting Orients
- Binding, Rebinding, and Unbinding
- Contour Deformer Weights
- Caveats
- Optimizing Performance